They all may take some time, but we want to go after them. Auto-sprint and additional color controls are both likely to come sooner than something like HUD customization, as that would likely take a sizeable overhaul of some systems. While they won’t be able to make launch, we are keeping these on our list of post-launch priorities and hope to fit them into a future season. The three pieces of feedback we saw from this flight were very similar to what we saw in our first Tech Preview, and we agree with all of them. We’ve continued to see feedback around how Controller and Keyboard & Mouse remapping, the ability to change text size, adjust subtitles, and other options such changing reticle thickness have removed old barriers present in previous titles and made sure the game could play well for everyone. We will continue to listen to feedback for Accessibility and partner with Sandbox and UXUI to explore more settings in future releases. We’re so glad to see how much players are taking advantage of and using the additional color options for the Friend or Foe (IFF) system. This report will focus on feedback from the most recent Tech Preview flights (September 24-27 & September 30 - October 4) and is meant to be additive to our first Tech Preview Outcomes report. That means if you don’t see something in this report, but it was mentioned in the last report, please rest assured that it is still on our radar. Hopefully the developers are able to turn this ship around.Welcome Halo Insiders! Thanks for playing in another Halo Infinite Tech Preview last month. Our primary goal was to test our online services at scale, but we were still keeping our ear to the ground and collecting feedback on everything we could.Īs part of this Outcomes Report, we’re excited to dive into the common themes that emerged across both weekends of your hands-on time with Halo Infinite. The team determines these themes through dedicated user research (UR) surveys and community discussions online in places like Waypoint, Twitter, r/halo, YouTube, etc. If you’d like to learn more about the feedback gathering process, please read the Inside Infinite dedicated to flighting and feedback. Without the content, customization options, quality performance, and anti-cheat measures that fans expect from modern shooters, though, Halo Infinite will fail to capitalize on that potential. Halo Infinite's excellent core mechanics give it the potential to become one of the best Xbox games as well as one of the best PC games, too. Ultimately, Halo Infinite simply isn't in an acceptable state right now, and the game is losing players at a rapid pace because of it. It's clear that this is not a healthy matchmaking system for Halo Infinite's competitive multiplayer, and it needs to be adjusted sooner rather than later. Conversely, you'll be given less-skilled opponents if you perform poorly in these modes, which has led some players to intentionally lose social games to make ranked play easier for themselves. The game's matchmaker takes your performance in social and practice modes like Big Team Battle and Bot Bootcamp into account when matching you with other players in the competitive playlist, giving you highly-skilled opponents if you got a lot of kills in these playlists. Source: Xbox Game Studios (Image credit: Source: Xbox Game Studios)įinally, fans also recently discovered a severe issue with Halo Infinite's ranked matchmaking. The game is no longer in Xbox's top five most played games list (it sits at sixth place under Roblox at the time of writing), and on Steam, it typically hovers between 10-20k concurrent players - a small fraction of what the player count looked like a couple months ago. Despite the fact that 20 million players have played Halo Infinite in total, many of these players haven't stuck with the game for long and have already moved on to other titles. While Halo Infinite rocketed out of the gate with rave reviews and a massive concurrent player count of 200k on Steam on its launch day, the game's player retention has sharply declined over the course of the last two months. Recent and upcoming fixes and adjustments have alleviated fan concerns over these problems, but many improvements are still needed.The game has a variety of serious issues, including a lack of the content that Halo fans have come to expect, shallow customization options, a controversial microtransactions shop, poor performance on PC, a rampant cheating problem, and a severe issue with ranked matchmaking.Halo Infinite's player count has fallen sharply since its launch period late in 2021.
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